In-Game Pictures / Screenshots / Development Pictures


On this homepage you can find everything about the upcoming game Arrival of Beasts.

The game is still in development and grows day by day, week by week. The main target is to make a simple made  tower defense game with complex strategic rogue-like, grinding, crafting, build and contest elements. Also, some online competition / teamwork is planned.

What content does the current State have?

  • Create up to three local player profiles that save the play progress automatically.

  • Three different difficulty settings makes the game interesting for every skill bracket.

  • Discover 6 worlds, at least 30 individual maps with , more than 35 unique beasts and more than 28 bossbeasts. (close combat / ranged combat / combined combat / special abilities)

  • Raise your playerlevel to unlock new buildings, earn skillpoints, levelpoints and prestige points.

  • Decide if you want to increase Military- , Economy- or Speciallevel with your levelpoints to power up your style of playing with a maximum amount of 20 levels each.

  • Unlock / Upgrade more than 45 different abilities / skills with your skillpoints.

  • Equip your protectbase (8 slots) with objects out of the objectshop to prepare your next fight (Healobject, Shieldobject, Thunderobject, Blowerobject, Repairdrones, Lifebox, Shieldbox, Apocometica, ...). The objects have random generated values and individual raritys. Every object is unique.

  • The trophyroom shows all your profile statistics for example played time, victorys, defeats, killed beasts, killed bossbeasts, spent skillpoints, played maps and prestige progress. There are statistics about your current campaign run and alltime statistics.

  • Gather Prestige Points and climb up the online leaderboard to compare yourself to other players. Earn mortal segments to buy strong power ups.

  • Open end tutorial map to learn the basic mechanics of the game with 1 beast (basics) and interactive gameplay hints. Before you start the challenging play mode.

  • You can set the settings of the game.

  • You can watch the instructions. (not fully completed)

  • In-game, you can gather ressources (Gold, Rubonium, Amnestryth), earn level and skillpoints, build three different types of towers, craft modules, upgrade towers, buildings and modules, combine different modules in towers, destroy buildings, recycle modules, fight against all beasts with different tactics, get support from air supply drops, cast spells with your player, increase the towers with area of effect buidlings, repair your towers, and much more ...

What is planned for the future ?

  • More maps with many different beasts and boss fights

  • More skills to unlock in the skillstar

  • More different objects for your Protectbase to raise your defending

  • More special combineable modules with effects

  • More In-Game objects for decoration and visuals

  • Online Co-op action with teams and leaderboard system to gather level, skillpoints together for your profile

  • Upgrades for the graphic elements like animations, design, UI elements, ...

  • and much more ...

Only tower defense ? Why Arrival of Beasts and what is different to other similar games ?

  • Highly individual play styles possible to get progress in the game, because of the random objects, skills/upgrades, combining possibilities, increasing roles like military/economy/special, & & & ...

  • You have to control your player to spell casts, build up buildings/towers and do a lot of other things. This needs stratetic know how and a good timing to fight against the beasts.

  • Much different effects possible and combineable modules that makes towers unique. Modules are upgradeable and can be combined together with fusioned attributes.

  • Some situations/objects are generated with your amount of luck for example: generating of the objects that can be attached to your protectbase.

  • Sometimes you have to grind maps, to reach further progress. That´s because of the win/lose mechanics of the game.

  • Your protectbase (the main target of the beasts, you have to protect) can be equipped with up to 8 objects that can be as different as you want.

  • Collect every single beast as a card in your bestiary and learn about their resistances and behaviour.

  • Everything was created lovely and carefully with much time and brain.

  • Everything in this game (expect the music/sound) is selfmade. There are NO extern assets used and no extern Code.

  • Cool and interesting game mechanics with interesting art work made by one person.

  • & much more... Be surprised by a new interesting tower defense experience and be ready to test all those different possibilities of arrival of beasts.

Create three different profiles for playing in the mainmenu.


This picture shows the mainmenu of AoB. You can play the maingame, tutorial or read the instructions. You can create three local playerprofiles.


Play and discover many different worlds and maps with unique beasts / bossbeasts.

This picture shows the first world with the different maps. You can see a preview of the Green Cross map and the containing ressources. On the upper right corner you have your profile level (experience progress) that controls your in-game, when joining a map.

The skillstar contains five menus with a lot of upgrades to define your playing style.


This short animation shows the five skillstarmenus where you can upgrade a lot of cool features. The upgrades affect the in-game, your profile and also the shop for your protectbase. There are more than >45 skills that can be upgraded at the moment. (There will be more skills in future than this animation shows)


Upgrade your protectbase (8 slots) with strong objects and different effects.

This picture shows the protectbase with the maintower on it and some objects. The maintower can be upgraded individually. Also the objects can be equipped and combined individually.

Look at your progress in the golden trophyroom.


This picture shows the trophyroom (statistics) for your profile that collects your game progress constantly. This is an important feature and the base for going online one day with teams.


Look at your progress in the bestiary to study all the beast and bossbeasts.

This picture shows the bestiary that contains all your collected beast cards. This is important to learn the beasts attribtues for example: resistances, special effects, armor, & & & ...


(Icon from icons8)


(Icon from icons8)

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