Starttower

Properties (Basic)

Name:

Gold costs:

Modul slots:

Upgrade Costs for Level 2:

Upgrade Costs for Level 3:

Upgrade Costs for Level 4:

Disable time:

(when the disable button is pressed, so you can insert modules while beasts in range)

Healthpoints:

Range:

Damage:

Attack Rate:

Bulletspeed:

Max. Build Amount:

Build up time:

Starttower

10 gold

0 slots

 

50 gold

200 gold

800 gold

8 seconds

100 HP

6 Fields

1 - 2 Dmg

1 Bullet / 2,2 sec

22 Fields / sec

4 Towers

~2,5 sec

StartTower64.png

Starttower

StartTowerDestroyed.png

Destroyed Starttower

The starttower is a good solution to shoot the beasts down in a simple and cheap way. In the average it´s the weakest tower but useful to lower beasts healthpoints on free way parts for example. Against ranged beasts you could have problems with the low range.

This tower can be demolished if wanted to be rebuild. If the healthpoints reach 0 the tower is destroyed and can not be rebuild.

The button for this building can be found in the buildingmenu (see HUD) with the name military.

The properties of this building increases with every levelpoint you invest in military.

If the tower is not under attack the the healthpoints can be filled (repaired) up by the player if he´s close enough.

The max. build amount can be raised in the skillstar by upgrades. In-game the tower can be upgraded 3 times to level 4 with better properties.